Personalization consists of crafting a narrative using storytelling.

Storytelling is a media production in which the multimedia potential is used to tell short stories of 3 to 5 minutes, combining the word, narration, the still image, music or sound effect. The process requires mastery of research, writing, selecting and organizing information, recording images, audio recording, and editing the whole set (Lencastre, Bento & Magalhães, 2016), which can be done with a smartphone or tablet, as they are true multimedia tools.

Objective

Module 4 aims to introduce the concept of storytelling as a process for creating a multimodal narrative concerning a science communication resource, using digital tools (such as a smartphone or a tablet).

Introductory Video

Introductory Video:
storytelling

In the subject of “gaming”, the terms gamification and game-based learning are sometimes used synonymously. However, there are differences between the two concepts. While game-based learning integrates (even) games into the process for the student to work on a specific skill or achieve a learning objective, gamification uses game elements in non-game activities to motivate and engage students in problem solving (Lencastre, Bento, İlin, & Milios, 2021). In essence, the learning experience itself is transformed into an educational game using a narrative, missions, goals, point systems, levels, and rewards. These game elements are all integrated to help the student achieve the learning objectives.

 

Module Diagram

Click on the following image to access the diagram of this module:

Explanatory Video

Challenge

Quiz

Storytelling Quiz

Other resources:
bibliography, websites, web apps